Category Archives: Uncategorized

Worker Wednesday – Lords of Waterdeep

Welcome back it is time for our second installment of Worker Wednesdays with a look at what has become one of my favorite worker placement games, Lords of Waterdeep. The vitals Released 2012 Designer: Peter Lee & Rodney Thompson Plays: 2-5 EPT: 60 minutes I recall many a time for two years looking at friends game shelves, shelves in game stores and on online retailers and seeing the game Lords of Waterdeep looking back at me; a glimmer in it’s eye. The box art showing a fantastic depiction of a fighter, mage and dude wielding a staff with two daggers in his belt that looks totally BA, with Dungeons and Dragons written across the bottom of the box, and a hefty weight when lifted off the shelf. Mental images of journeying through dungeons with the goal of finding...

Mechanic Monday – Action Point Allowance

Mechanic Monday Round 2! Last Monday I took a look at Hand Management and today we will shift our focus to Action Points, or as BGG calls it the ‘Action Point Allowance System’. This is by no means a new mechanic or idea; BGG references 'Special Train' as the oldest game they have in their index using AP; tracing the mechanic back to the 1940s. As more games are released of course more games will utilize the mechanic while looking at it in new and varied ways. As of writing this the AP page on BGG has 2,308 games tagged as using the mechanic (note that counts expansions and the like) I was first fully introduced to the concept of Action Points when playing what was, at the time, the new hotness; Pandemic. I had likely played...

Camel Up (9.1/10)

Brian, Eric, and Sean take a look at the 2014 Spiel Des Jahres winner Camel Up; will it live up to the hype or fall flat like a camel out of the gate?!

Wild Card Thursday – Fireball Island

Wild Card Thursday! Some men just want to watch the world burn; others just want to blog about whatever game they feel like. I am part of the latter group. Thursdays are a wild card I may take a look at a designer, a game, a mechanic, a convention, news in the industry, or some other crazy curveball. Today we look at the vintage cult classic Fireball Island. The vitals Released 1986 Designer: Chuck Kennedy & Bruce Lund Plays: 2-4 EPT: 45 minutes I was unfamiliar with the game until Sean had mentioned it could be a fun classic game for us to play and review at which point I started my research. The game at first glance appeared as a simple children's roll and move game and soon revealed itself to be so much more! (I have embedded our...

Downfall of Pompeii (7.8/10)

Join Brian, Eric, and Sean as they take a look at the Mayfair modern classic The Downfall of Pompeii

Worker Wednesday – Caverna

It’s Wednesday; what does that mean? It means it is time for the first Worker Wednesday of 2015! The day of the week I look at worker placement games. These reviews will go much like every other review with a minor exception; they will all feature games that heavily rely on worker placement. For those who have known me for a while this would come as a shock; I was at one point in my life not a big fan of worker placement games; I would make the argument that they were all the same with minute differences that didn't add enough to the game to differentiate themselves from others, essentially saying, “If you've played one worker placement, you've played every worker placement.” Fortunately my life has changed and I have found a...

Follow Up Tuesday – Bohnanza

It is time for Follow Up Tuesday! What is Follow Up Tuesday you ask? Well on Mondays we look at various mechanics then on the day after we follow it up with a game that I think uses that mechanic very well or has revolutionised the mechanic in some way. Yesterday we looked at the mechanic of Hand Management; today we are going to look at a game that I think uses this mechanic in a genious manner arguably changing the way I viewed the mechanic entirely, so lets take a look at Bohnanza. The vitals Released 1997 Designer: Uwe Rosenberg Plays: 2-7 EPT: 45 minutes While Bohnanza was released in 1997 I was not introduced to the game until much later; mid 2000s in fact. I had heard of the game and knew it relied heavily...

Mechanic Mondays – Hand Management

Welcome to Mechanic Mondays! Since this is the first in the series let me introduce what MM has in store. Each monday I will look at various game mechanics; BoardGameGeek has 51 mechanics listed so we should be good for the whole year! (ok almost the whole year). Each week I will explain how the mechanic plays out, a few games that utilize the mechanic and how well the mechanic interacts with other mechanics. Hand management. An interesting mechanic and one I would argue plays very well with others. It is very modular and can and has been used in some very interesting ways. Traditionalist would argue hand management is a mechanic in which players have a hand of cards and must carefully select which cards are played and when. Such games would...

2015 – A year in 261 parts

Welcome to 2015. 2014 was a great year for us at Gamer’s Remorse (click here for a review of 2014), but 2014 is over and 2015 has just begun! With a new year come new games, new experiences, new IPs, and many more things to be excited about. As I was reflecting on 2014 and thinking of ways I could improve on the experience to make 2015 all it could be I had a few grand ideas cross my mind but it was not until Sean made a proposition that I found my goal; my resolution if you will. Let us go back in time to a chat between Sean and I… September 30, 2014 Sean: “I have a challenge for you next year… every day a game review” Brian: “365 reviews.... that would take a...