Watch as Brian talks with Adrien Martinot of Days of Wonder at GenCon 2015....
Monthly Archives: August 2015
Day’s of Wonder – Adrien Martinot Interview – Gen Con 2015 Coverage
Brian talks to Adrien Martinot; Studio head of Days of Wonder about all things awesome including the new 5 Tribes expansion, the upcoming City Mania, their partnership with Asomodee and the upcoming Ticket to Ride United Kingdom/Pennsylvanian expansion!
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Gamers Remorse Episode 97: Siege of Sunfall [Indie]
Siege of Sunfall – Gamer’s Remorse Killer Game Challenge
RPG Merchant Tycoon!! (Indie)
RPG Merchant Tycoon is a 2-4 player game with an estimated play time of 30-60 minutes; designed by Fierce Punch Games.
Each player takes on the role of a merchant attempting to keep those crazy adventurers on the road killing dragons. Why? Because who hasn’t played Skyrim and thought, ‘yeah this game is fun and all, but I’d love it even more if I was that merchant in Markath!’
The end goal in RPGMT is to be the player with the most ‘Market Dominance’ at the end of the game. What does that mean? It means you need to amass a ton of gold, awesome loot, and a decent clientele. The end game triggers when the final client’s order has been fulfilled. Upon triggering the end game players...
Gamers Remorse Episode 96: Pimp – The Board Game [Kickstarter]
Gamers Remorse Episode 95: Sneeze [Indie]
SNEEZE – GAMER’S REMORSE KILLER GAME CHALLENGE
Eric, Brian, and Sean take a look at Sneeze by Fairway 3 Games.
Sneeze is another game in the Gamer's Remorse Killer Game Challenge; in which indie game designers were tasked to create a game using Player Elimination that kept the eliminated players engaged and entertained.
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Pocket Battles: Confederacy vs Union
Brian and Sean take a look at Z-Man Games' Pocket Battles Confederacy vs Union; the 4th game in the Pocket Battles family.
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Mingle and Murder – Gamer’s Remorse Killer Game Challenge
Gamer's Remorse takes a look at another game in the Gamer's Remorse Killer Game Challenge; in which indie designers were tasked to create a game using Player Elimination that kept the eliminated players engaged.
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