Game of Thrones

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.

Voice of the Mummy

Players move around a multi-level pyramid collecting gems; small battery-powered record player inside sarcophagus at the center of the board instructs players who land on certain spaces on their moves or gem collecting.

Hive

Chess, reborn, in the form of ants, grasshoppers, dung beetles, spiders, and grasshoppers. An amazingly complex yet simple abstract strategy game.

Legacy The Card Game

An Expandable card game that uses Line of sight mechanics to add a layer of depth and strategy to this already awesome roleplaying-fantasy card game.

Lift Off! Get me off this Planet

A 45min, semi-cooperative game (2-5 players). Race to save your aliens before the planet explodes!

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Hammered!

Alright Folks, It’s time to get hammered!

Rum Run (8/10) Indie

Brian and Sean take a look at Rum Run Deluxe from Alex Coulombe. Find it on Game Crafter at https://www.thegamecrafter.com/games/rum-run-deluxe Find us on social media at: Twitter @Gam3rsR3mors3 Facbook /TheGamersRemorse ...

Mechanic Monday – Grid Movement

Many games utilize maps of some sort; especially war games. Games such as Risk and Axis and Allies are known for their realistic map interpretations; players moving their units across the country borders as they do combat. Other games use an alternate method of movement; grid based. This is most often seen with a map being broken down into hexes or squares. BGG has the first dated game using grid movement as Hnefatafl (year 400); I’ve never heard of the game, but the system is used in chess and checkers so its historical existence is not in question. The system itself is quite variable as well; as seen in Chess. In Chess each player is given the same equipment and starts with the same pieces and positions as their opponent the pieces, however, hold the...

Favorite Friday – Clue

clueI have received a few requests to look at the mainiest of mainstream games; games such as Monopoly and Clue. I have debated doing so and alas I have given in. Clue is one of the few games that I find in the houses of my non gamer friends and am willing to play. Released: 1949 Designer: Anthony E. Pratt Plays: 3-6 EPT: 45 minutes Clue is one of the games that I often look at with a sense of lost awe. It was once a game I loved as a child; not because of frequent victory but rather because of a frequent challenge. Clue, along with Pit and Scotland Yard was a game that was no stranger to my families table. Similar to these games it was not one my...

Wild Card Thursday – Mystery of the Abbey

mysteryJust about everyone is familiar with the game Clue or one of its many versions. The game has players trapped in a mansion attempting to solve the mystery of who killed their host, where the murder happened, and with what weapon. Players are equally familiar with the game Guess who; attempt to deduct which character your opponent has by asking a series of questions so as to narrow down the possibilities by way of process of elimination. What happens when these games merge? What happens when you find a monk dead at the bottom of a cliff? That is the what players must solve in Mystery of the Abbey. Released: 1995 Designer: Bruno Faidutti and Serge Laget Plays: 3-6 EPT: 120 minutes Mystery of the Abbey is a deduction game much...

Wild Card Wednesday – Biblios

bibliosDungeon crawling, city building, empire expanding; all common themes to find in board games and the board game hobby. There are a rare few games, however, that find ways to use themes that most of us would never imagine; one such game is Biblios; a game of monastic library curation. Released: 2007 Designer: Steve Finn Plays: 2-4 EPT: 30 minutes Biblios sets players as abbots attempting to amass a grand library with the victor being the player who manages to claim the most victory points. Victory points are awarded at the end of the game with players scoring the various victory dependent upon the cards in their hand and the value on each of the colored die. There are 5 die in the game as well as 5 suits; blue (pigments), green...